So the coder did a lot today !
Created base game tech.
Shrooms to pickup, with the shrooms defining what tool is needed to pick them up.
Added inventory system.
Created the showcases with dynamic option to define what shroom they accept. They also show the shroom name dynamically.
Added sound effects to the showcases and a light when the correct shroom is placed in it.

The graveyard is made, walls, graves, and the mausoleum with a working door.
Door interaction code is in. And this module is usable for NPC’s too, using the same player code.



Still to do:
– Shop keeper GUI+Code
– Funny NPC’s
– Posters throughout the city
– 3D design+texture for more shrooms
– Effects caused by the shrooms
– Shovel tool
– Toxic protection gear
– The golden shroom + special/pretty/golden showcase
– The skelly/body model(s) in the mausoleum
– Encyclopedia GUI+Code
– Gold tracking (buy/sell)
– Intro with the letter
– Outro with something binding all together 😉
– Play testing throughout
– Music
– Sound effects
0 Comments