Summoning circle drama.

The idea was to let the player paint the summoning circle on the ground.
But it seems that it’s a bit of a pain in the ass to make that happen.
After trying everything to find a way to paint a mesh template for the summoning circles and losing way too much time on that, we decided to abandon that part of the plan.

So now Magus has made the game loop to spawn the correct circles every day.
(For now, there are just placeholders for the circles, not the actual circles)

After that, a lot of prep work went into making the system for prop placement detectors and placement interfaces.
The library of runes is also completed.

In the end, the first batch of props was designed in blender.

Falien did some background work.
Thought of the different kinds of props needed.
Search for existing summoning circles, thought them out with prop placement, and needed runes.

And came up with the assignments needed for the game.
This was an important part to add the humor to it, and it’s way too much fun to come up with some weird assignments.

Overall, the first day was pretty good.
Magus got a lot done with Godot and Blender.
Falien thought of the needed information and provided the needed liquids and food for Magus.


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